
Caerbanog Walace
Void.Tech Get Off My Lawn
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Posted - 2014.07.31 11:23:00 -
[1] - Quote
This is going to be my first post in EvE forums since ever but its going to be a big one. I am quite new in the game by average standards but have been in nullsec for almost a year now and have been in both sides of the coalition blocs, been in the big wars, the lag fests (in B-R and more), the roams, the blops (both sides), ratting, building, marketing. By choice I have not dabbled in leadership for lack of time. I do however side with the generalized feeling that nullsec is overdue to a revamp.
Fleets have been stagnant in strategy and doctrines, big terrain grabs and conquers have been inconsequential, most activity in nullsec is either mindless ratting while waiting for blops or relentless griefing of some poor sap that happens to be near the doorstep. The feeling of building something of a home, of defending it against aggression, of actually mattering in shaping the landscape of null is all but a mirage. Eventually boredom hits, there is only so much lost time waiting for a FC to lead a fleet (the only group activity seen positive in nullsec) that one can muster. Motivation fades, better ways to spend precious free time appear.
I do not take myself as experienced as a bittervet but I can relate to most of the recent uproar around nullsec. It is stagnant. It is being held hostage by billions of EHP that can be defended at a tip of cyno. Battles are won and lost before they are fought not in the Sun Tzu kind of way but instead in the GÇ£Oh, theyGÇÖre in Ishtars and crows, donGÇÖt botherGÇ¥ kind of way.
I design information systems for a living and have dabbled in game design a long time ago. In the end this is worthless against the solid arguments I hope to provide, but just want to let know they are not being pulled out of nothing. I have read only superficially most of the recent multiple ideas in the forums purposefully, I needed to reach conclusions by logic and not by emotionally liking or disliking how certain ideas are being posted (good or bad) and see if I arrived at equivalent conclusions. I also have no experience in FW but many of the mechanics I propose are inspired by what i have heard from it. I was however very influenced by all the events of the last year of EvE.
Since the post would be the size of an entire article I converted it to a google doc I share:
read at your leisure but I do leave below a polite TL;DR;
Basic principles
- Ownership of space is based on active defence of the space - Ownership provides services, services require defence, defence provides ownership.
- The task of taking ownership from someone should be equivalent to the task of maintaining ownership. - Taking full ownership should take no less than actually living in the system.
- Disrupting ownership should take far less resources to achieve but should only cause disruption temporarily, differing from taking ownership. - Ownership has low inertia, an empty system takes little to no effort to take. Taking undefended services reduces defence capability, lower defence removes ownership. No ownership provides no services.
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